Valorant: KeepBest Gaming vs Wolves Esports (BO3) - VCT Threshold China Week 1

As of Thu, 22 Oct 2026 01:11:31 UTC, Polymarket traders price O/U 2.5 Games (50.0%), Map Handicap: WOL (-1.5) vs KeepBest Gaming (+1.5) (50.0%), Map 1 Total Rounds: Over/Under 21.5 (50.0%). The market has $3K in volume and closes on Thu, 22 Oct 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
O/U 2.5 Games50.0%50.0¢50.0¢
Map Handicap: WOL (-1.5) vs KeepBest Gaming (+1.5)50.0%50.0¢50.0¢
Map 1 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 3 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 2 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 2 Rounds Handicap: Wolves Esports (-2.5) vs KeepBest Gaming (+2.5)49.5%49.5¢50.5¢
Map 3 Rounds Handicap: Wolves Esports (-2.5) vs KeepBest Gaming (+2.5)49.5%49.5¢50.5¢
Map 1 Rounds Handicap: Wolves Esports (-2.5) vs KeepBest Gaming (+2.5)49.5%49.5¢50.5¢
Map 2 Winner47.0%47.0¢53.0¢
Match Winner46.5%46.5¢53.5¢
Map 1 Winner45.5%45.5¢54.5¢

Prices on other venues

OutcomeVenueChanceUpdated
O/U 2.5 GamesKalshi47.0%
Map 2 WinnerKalshi50.0%
Match WinnerKalshi47.0%

Compare odds across venues

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for O/U 2.5 Games:

This market refers to the Valorant Quarterfinal 3 match between KeepBest Gaming and Wolves Esports in the VCT Threshold China Week 1, initially scheduled for October 22, 2026 at 5:00 AM ET. This market will resolve to "Over" if KeepBest Gaming and Wolves Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 22, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeitu…

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