Rainbow Six Siege: Weibo Gaming vs Sharper Esport (BO3) - Asia Pacific League Asia - Stage 2 Playoffs
As of Fri, 23 Oct 2026 16:55:19 UTC, Polymarket traders price O/U 2.5 Games (99.5%), Game 2 Winner (92.5%), Game Handicap: WBG (-1.5) vs Sharper Esport (+1.5) (7.5%). The market has $4K in volume and closes on Fri, 23 Oct 2026.
Updated:
Current odds
| Outcome | Chance | Yes price | No price |
|---|---|---|---|
| O/U 2.5 Games | 99.5% | 99.5¢ | 0.5¢ |
| Game 2 Winner | 92.5% | 92.5¢ | 7.5¢ |
| Game Handicap: WBG (-1.5) vs Sharper Esport (+1.5) | 7.5% | 7.5¢ | 92.5¢ |
| Game 1 Winner | 7.5% | 7.5¢ | 92.5¢ |
| Match Winner | 0.1% | 0.1¢ | 100.0¢ |
Market details
- Venue: Polymarket
- Volume: $4K
- Liquidity: $14K
- Closes:
Resolution rules
Each outcome is a separate contract with its own rules. The rules for O/U 2.5 Games:
This market refers to the Rainbow Six Siege Grand Final match between Weibo Gaming and Sharper Esport in the Asia Pacific League Asia - Stage 2 Playoffs, initially scheduled for October 23, 2026 at 8:30 AM ET. This market will resolve to "Over" if Weibo Gaming and Sharper Esport play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 23, 2026 at 8:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the oppon…
Sources
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