LoL: Top Esports vs Bilibili Gaming (BO3) - Worlds Group Stage

As of Mon, 26 Oct 2026 23:42:25 UTC, Polymarket traders price Game Handicap: BLG (-1.5) vs Top Esports (+1.5) (50.5%), Any Player Quadra Kill (50.0%), Any Player Quadra Kill (50.0%). The market has $2K in volume and closes on Thu, 29 Oct 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
Game Handicap: BLG (-1.5) vs Top Esports (+1.5)50.5%50.5¢49.5¢
Any Player Quadra Kill50.0%50.0¢50.0¢
Any Player Quadra Kill50.0%50.0¢50.0¢
Both Teams Slay Baron Nashor50.0%50.0¢50.0¢
Both Teams Slay a Dragon50.0%50.0¢50.0¢
Both Teams Destroy Inhibitors50.0%50.0¢50.0¢
Both Teams Slay Baron Nashor50.0%50.0¢50.0¢
Both Teams Destroy Inhibitors50.0%50.0¢50.0¢
Both Teams Slay Baron Nashor50.0%50.0¢50.0¢
Both Teams Slay a Dragon50.0%50.0¢50.0¢
Both Teams Slay a Dragon50.0%50.0¢50.0¢
Any Player Quadra Kill50.0%50.0¢50.0¢
Both Teams Destroy Inhibitors50.0%50.0¢50.0¢
Any Player Penta Kill46.5%46.5¢53.5¢
Any Player Penta Kill46.5%46.5¢53.5¢

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for Game Handicap: BLG (-1.5) vs Top Esports (+1.5):

This market refers to the LoL Round 4 match between Top Esports and Bilibili Gaming in the Worlds Group Stage, initially scheduled for October 28, 2026 at 4:00 PM ET. This market will resolve to "Bilibili Gaming" if Bilibili Gaming wins 2 or more games than Top Esports in this match. Otherwise, this market will resolve to "Top Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 11, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 28, 2026 at 4:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or…

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