LoL: Karmine Corp vs T1 (BO5) - Worlds Playoffs

As of Sun, 01 Nov 2026 06:17:33 UTC, Polymarket traders price Game Handicap: T1 (-1.5) vs Karmine Corp (+1.5) (65.5%), O/U 3.5 Games (64.0%), Game 4 Winner (50.0%). The market has $15K in volume and closes on Sat, 07 Nov 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
Game Handicap: T1 (-1.5) vs Karmine Corp (+1.5)65.5%65.5¢34.5¢
O/U 3.5 Games64.0%64.0¢36.0¢
Game 4 Winner50.0%50.0¢50.0¢
Both Teams Slay Baron Nashor50.0%50.0¢50.0¢
Both Teams Slay a Dragon50.0%50.0¢50.0¢
Both Teams Destroy Inhibitors50.0%50.0¢50.0¢
Any Player Quadra Kill50.0%50.0¢50.0¢
Both Teams Destroy Inhibitors50.0%50.0¢50.0¢
Any Player Penta Kill50.0%50.0¢50.0¢
Both Teams Slay a Dragon50.0%50.0¢50.0¢
Any Player Quadra Kill50.0%50.0¢50.0¢
Both Teams Slay a Dragon50.0%50.0¢50.0¢
Both Teams Destroy Inhibitors50.0%50.0¢50.0¢
Both Teams Slay a Dragon50.0%50.0¢50.0¢
Any Player Penta Kill50.0%50.0¢50.0¢

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for Game Handicap: T1 (-1.5) vs Karmine Corp (+1.5):

This market refers to the LoL Quarterfinal 2 match between Karmine Corp and T1 in the Worlds Playoffs, initially scheduled for November 4, 2026 at 5:00 PM ET. This market will resolve to "T1" if T1 wins 2 or more games than Karmine Corp in this match. Otherwise, this market will resolve to "Karmine Corp". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 18, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 4, 2026 at 5:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count…

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