Dota 2: Team Synapse vs Zero Tenacity (BO3) - EPL Masters Group B

As of Sat, 24 Oct 2026 14:31:11 UTC, Polymarket traders price O/U 2.5 Games (99.8%), Match Winner (57.0%), Any Player Ultra Kill (50.0%). The market has $60K in volume and closes on Sat, 24 Oct 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
O/U 2.5 Games99.8%99.8¢0.3¢
Match Winner57.0%57.0¢43.0¢
Any Player Ultra Kill50.0%50.0¢50.0¢
Any Player Rampage50.0%50.0¢50.0¢
Ends in Daytime50.0%50.0¢50.0¢
Both Teams Beat Roshan50.0%50.0¢50.0¢
Both Teams Destroy Barracks50.0%50.0¢50.0¢
Any Player Ultra Kill50.0%50.0¢50.0¢
Any Player Rampage50.0%50.0¢50.0¢
Both Teams Beat Roshan49.5%49.5¢50.5¢
Both Teams Destroy Barracks47.5%47.5¢52.5¢
Ends in Daytime0.5%0.5¢99.5¢
Game Handicap: Z10 (-1.5) vs Team Synapse (+1.5)0.4%0.4¢99.6¢
Game Handicap: TS (-1.5) vs Zero Tenacity (+1.5)0.3%0.3¢99.8¢
Game 2 Winner0.1%0.1¢100.0¢

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for O/U 2.5 Games:

This market refers to the Dota 2 match between Team Synapse and Zero Tenacity in the EPL Masters Group B, initially scheduled for October 24, 2026 at 8:00 AM ET. This market will resolve to "Over" if Team Synapse and Zero Tenacity play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 7, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 24, 2026 at 8:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walk…

Sources

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