Counter-Strike: LPH Gaming vs Four Magic (BO3) - ESL Challenger League Europe Cup #9 Playoffs

As of Thu, 22 Oct 2026 18:41:44 UTC, Polymarket traders price Map Handicap: LPH (-1.5) vs Four Magic (+1.5) (100.0%), Map 2 Winner (100.0%), Match Winner (100.0%). The market has $7K in volume and closes on Thu, 22 Oct 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
Map Handicap: LPH (-1.5) vs Four Magic (+1.5)100.0%100.0¢0.1¢
Map 2 Winner100.0%100.0¢0.1¢
Match Winner100.0%100.0¢0.1¢
Map 2 Rounds Handicap: LPH Gaming (-3.5) vs Four Magic (+3.5)100.0%100.0¢0.1¢
Map 3 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
O/U 2.5 Games0.1%0.1¢100.0¢
Map 2 Total Rounds: Over/Under 21.50.1%0.1¢100.0¢
Map 2 Total Rounds: Over/Under 24.50.1%0.1¢100.0¢

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for Map Handicap: LPH (-1.5) vs Four Magic (+1.5):

This market refers to the Counter-Strike Quarterfinal 4 match between LPH Gaming and Four Magic in the ESL Challenger League Europe Cup #9 Playoffs, initially scheduled for October 22, 2026 at 1:00 PM ET. This market will resolve to "LPH Gaming" if LPH Gaming wins 2 or more maps than Four Magic in this match. Otherwise, this market will resolve to "Four Magic". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 22, 2026 at 1:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeitur…

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