Counter-Strike: JiJieHao vs SAW Youngsters (BO3) - Circuito Retake Group A

As of Thu, 29 Oct 2026 13:39:46 UTC, Polymarket traders price O/U 2.5 Games (100.0%), Match Winner (100.0%), Map 3 Rounds Handicap: JiJieHao (-6.5) vs SAW Youngsters (+6.5) (99.6%). The market has $57K in volume and closes on Thu, 29 Oct 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
O/U 2.5 Games100.0%100.0¢0.1¢
Match Winner100.0%100.0¢0.1¢
Map 3 Rounds Handicap: JiJieHao (-6.5) vs SAW Youngsters (+6.5)99.6%99.6¢0.4¢
Map 3 Rounds Handicap: JiJieHao (-9.5) vs SAW Youngsters (+9.5)99.6%99.6¢0.4¢
Map 3 Rounds Handicap: JiJieHao (-15.5) vs SAW Youngsters (+15.5)9.5%9.5¢90.5¢
Map 3 Total Rounds: Over/Under 15.59.5%9.5¢90.5¢
Map 3 Total Rounds: Over/Under 18.50.4%0.4¢99.6¢
Map 3 Total Rounds: Over/Under 21.50.4%0.4¢99.6¢
Map Handicap: SAW.Y (-1.5) vs JiJieHao (+1.5)0.1%0.1¢100.0¢
Map Handicap: JJH (-1.5) vs SAW Youngsters (+1.5)0.1%0.1¢100.0¢

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for O/U 2.5 Games:

This market refers to the Counter-Strike Winners match between JiJieHao and SAW Youngsters in the Circuito Retake Group A, initially scheduled for October 29, 2026 at 6:30 AM ET. This market will resolve to "Over" if JiJieHao and SAW Youngsters play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 12, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 29, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualificat…

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