Counter-Strike: Phantom Academy vs Bebop (BO3) - CCT Europe Challengers Series Playoffs

As of Wed, 21 Oct 2026 11:36:06 UTC, Polymarket traders price Map Handicap: PHTM.Ac (-1.5) vs Bebop (+1.5) (50.0%), Map 1 Total Rounds: Over/Under 21.5 (50.0%), Map 2 Total Rounds: Over/Under 21.5 (50.0%). The market has $2K in volume and closes on Wed, 21 Oct 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
Map Handicap: PHTM.Ac (-1.5) vs Bebop (+1.5)50.0%50.0¢50.0¢
Map 1 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 2 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 3 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 2 Winner49.5%49.5¢50.5¢
Map 1 Winner48.5%48.5¢51.5¢
Match Winner47.5%47.5¢52.5¢
O/U 2.5 Games46.5%46.5¢53.5¢
Map Handicap: BBP (-1.5) vs Phantom Academy (+1.5)28.5%28.5¢71.5¢

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for Map Handicap: PHTM.Ac (-1.5) vs Bebop (+1.5):

This market refers to the Counter-Strike Lower Bracket Round 2 match between Phantom Academy and Bebop in the CCT Europe Challengers Series Playoffs, initially scheduled for October 21, 2026 at 9:45 AM ET. This market will resolve to " Phantom Academy" if Phantom Academy wins 2 or more maps than Bebop in this match. Otherwise, this market will resolve to "Bebop". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 4, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 21, 2026 at 9:45 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfe…

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