Counter-Strike: DENDELE CS vs Imperial (BO5) - Gamers Club Masters Playoffs

As of Sun, 01 Nov 2026 14:12:07 UTC, Polymarket traders price O/U 3.5 Games (57.0%), Match Winner (56.5%), Map 1 Winner (55.0%). The market has $4K in volume and closes on Mon, 02 Nov 2026.

Updated:

Current odds

OutcomeChanceYes priceNo price
O/U 3.5 Games57.0%57.0¢43.0¢
Match Winner56.5%56.5¢43.5¢
Map 1 Winner55.0%55.0¢45.0¢
Map 2 Winner54.0%54.0¢46.0¢
Map 4 Winner54.0%54.0¢46.0¢
Map 3 Winner53.5%53.5¢46.5¢
Map 1 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 2 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 4 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 5 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map 3 Total Rounds: Over/Under 21.550.0%50.0¢50.0¢
Map Handicap: DEN (-1.5) vs Imperial (+1.5)40.0%40.0¢60.0¢
O/U 4.5 Games34.0%34.0¢66.0¢
Map Handicap: DEN (-2.5) vs Imperial (+2.5)25.0%25.0¢75.0¢

Market details

Resolution rules

Each outcome is a separate contract with its own rules. The rules for O/U 3.5 Games:

This market refers to the Counter-Strike Grand Final match between DENDELE CS and Imperial in the Gamers Club Masters Playoffs, initially scheduled for November 1, 2026 at 3:00 PM ET. This market will resolve to "Over" if DENDELE CS and Imperial play 4 or more maps in this series. If fewer than 4 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 15, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of November 1, 2026 at 3:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualifica…

Sources

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